![]() ![]() Resource management is an admittedly important part of any grand strategy game, whether it's Axis and Allies or Pacific War what units you buy, how you allocate resources, and how you win the "money war" underpins any clash of armed forces. I found them too weighty and ponderous in their mechanics, and too heavily slanted toward resource management. There have been five editions of the original Third Reich, and I'm pretty sure several editions of Advanced Third Reich. I point all this out so that you know I'm not a gamer who's afraid of complex rule systems and cumbersome game mechanics.ĭespite my enthusiasm for the finer details, I never quite got into Avalon Hill's popular Third Reich games, grand strategic titles involving the entire European Theatre of World War II and all its many combatants. I have one entire bookcase full of box games from Avalon Hill, West End, GMT, The Gamers, GDW, Victory, and TSR, games like Terrible Swift Sword, Stalingrad Pocket, Invasion Norway, and Squad Leader. I like Special Consolidated Assault Rules with ten subclauses and an extra attacker/defender modifier chart. I like big, folding maps and little squares of cardboard with tank symbols on them. I mean "real" wargames: the kind played on big tables with a pitcher of suds at hand.
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